3D纹理制作:Adobe Substance 3D Painter 9.1.2 2024-02-29 软件 Painter 是 Adobe Substance 3D 套件中的一个,主要用于制作 3D 纹理等。 立即下载 继续更新
8.3.0 2023-1-10 新增 [Baking Mode] New baking mode dedicated to baking process [Baking Mode] Set shortcut to switch to baking mode to F8 [Baking Mode] Add Start and Cancel baking button in the viewport [Baking Mode] Add baking selection in Texture Set list [Baking Mode] Add new Mesh Map Bakers window to select bakers [Baking Mode] Add new Mesh Map Settings window to edit baking settings [Baking Mode] Add new Baking Log window to follow baking process [Baking Mode] Add baking parameters and undo actions to history window [Baking Mode] Add breadcrumbs in Mesh Map Settings [Baking Mode] Add mesh maps thumbnails in the Mesh Map Bakers window [Baking Mode] Add visualization settings collapsible menu in 3D viewport [Baking Mode] Add visualization setting to show/hide the high-poly mesh [Baking Mode] Add visualization setting to show/hide the cage mesh and wireframe [Baking Mode] Add visualization setting to show/hide the low-poly mesh [Baking Mode] Add visualization setting to show hard edges without UV seams as errors [Baking Mode] Inform in viewport about mesh and bake errors if Baking Log is not visible [Baking Mode] Add action to synchronize baker settings across all Texture Sets [Baking Mode] Add actions to copy and paste baker settings [Baking Mode] Add button in Baking Log to jump from error to the right settings [Baking Mode] Add menus to manage Texture Sets and Baker selections [Baking Mode] Split baker selection list per Texture Set [Baking Mode] Split common settings per Texture Set [Baking mode] Load high-poly and cage meshes without freezing the interface [Baking Mode] Use the viewport progress bar to show mesh loading [Baking Mode] Add mesh loading state in Baking Log [Baking Mode] Allow to turn around mesh in viewport during baking [Baking Mode] Set baking order based on current mesh viewport visibility [Baking Mode] Display implicit baking cage in viewport [Baking Mode] Show matching list of mesh names for Matching By Name in Baking Log [Baking Mode] Use neutral material to display 3D model in viewport [Baking Mode] Disable engine computation while in baking mode [Baking Mode] Display a warning when quitting the app while a bake is in progress [Bakers] Update anti-aliasing setting labels [Bakers] Update bakers to version 2.5.7. [USD] Import and export Universal Scene Description (USD) files [USD] Add USD options to the New Project window when selecting a USD file [USD] Add new Scope and Variants selection window [USD] Add subdivision levels option [USD] Import USD skinned meshes at specific frame [USD][Export] Add an option to export USD files [USD][Export] Add USD file format to mesh export [USD] Rename the existing "USD PBR Metal Roughness" export preset to be more explicit [Auto Unwrap] Add Lock orientation for packing [Physical Size] Add setting to automatically use Physical Size in fill effect/layer [Physical Size] Expose physical size for UV projection [Scripting][Python] Allow to query the application version [Scripting][JavaScript] Update API to match new baking parameters [Scripting][Python] Baking module: edit baking parameters [Scripting][Python] Baking module: launch/cancel baking [Scripting][Python] Baking module: select curvature method [Scripting][Python] Baking module: selection of bakers/uv tiles [Scripting][Python] Baking module: synchronize baker settings across all Texture Sets [SVT] Enable sparse hardware support on AMD GPUs [Projection] Rename Cylindrical projection parameters [Project] Save application version in project and retrieve ivia scripting [Import] Improve general import time of 3D models 修复: [Crash] Changing channels on filter with specific stack [Mac][M1] Crash when creating a fill layer and leaving the layer stack [Scripting][Python] Crash when using ui.add_dock_widget() with wrong type [Baking] Incomplete error message in log when a bake fails [Baking] Memory is not freed when baking is finished [Engine] Texture cache doesn't update when changing effect visibility [Export] 2D View exports randomly uniform map [Project] Memory allocation error when saving project with big mesh [Viewport] TAA causes artifacts when painting in some cases 已知问题 [Color Management] HDR color space conversions with ACE on Linux produce clamped colors [Layer Stack] Input source not saved per layer 加载更多